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A World of Learning Adventures
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| Free
iEARN PK K 1 2
3 4 5
6 7 8
9 10 11 12
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| iEARN-USA
is a member of iEARN (International Education and Resource Network), the world's largest K-12
non-profit global network that enables young people to use the Internet
and other new technologies to engage in collaborative educational projects
that both enhance learning and make a difference in the world. Today iEARN
has programs in over 120 countries
with 20,000 schools and youth organizations connecting 2
million students worldwide |
1. Welcome Phase - Meet others in iEARN -- we
invite new members to introduce themselves and greet new members on our
forums for connecting people. Teachers and students must be registered to
enter the iEARN forums.
2. Learn about Projects - There are several resources that will
help you find out which projects are currently taking place on iEARN and
how to get started in project work:
3. Become Involved in a Project - We encourage all iEARN teachers
and students to participate in existing projects before initiating a
project of their own.
4. Create a New Project - Before starting a new project in iEARN,
new classrooms are encouraged to first get involved in existing projects.
In most cases, participants will find that the themes of their own
classroom projects relate to at least one existing project in the network. |
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| Free
GlobalSchoolNet
PK K 1 2
3 4 5
6 7 8
9 10 11 12
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| The Global Schoolhouse is the
original virtual meeting place where educators, students, parents and
community members can collaborate, interact, develop, publish and discover
learning resources. |
Register and then use the Projects
Registry. a clearinghouse for more than 2000 online collaborative
projects, organized by topic, grade, and project date. Find partners or
join projects from around the globe. |
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ePals
PK K 1 2
3 4 5
6 7 8
9 10 11 12
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ePals is the largest online community of K-12 learners around the world
for sharing and exchanges that foster literacy, language and critical
thinking skills in a fun and safe environment.. More than 120,000
classrooms and 7 million learners in 191 countries safely connect, share
projects and learn. Collaborate with other members of the ePALS Global
Community, participate in cross-cultural penpal exchanges and
language/literacy building activities, engage in global discussions and
project sharing, use the built-in instant language translation and create
up to 35 free monitored accounts. |
Register with ePALS and
then create a profile for your class. Once you have created a profile and
it has been approved by ePALS, you will be able to begin contacting, and
being contacted by, other members. |
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| Free
on-line for 07-08 Jason
Project P 1
5
6 7 8
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Operation: Monster Storms will transport classrooms
to the center of Earth’s most extreme weather events. Students and
teachers will get to know some of the world’s leading weather
researchers and join them in the field as JASON Argonauts to study the
mechanics of weather in an exciting, standards-based, multimedia
curriculum developed with NASA, NOAA and National Geographic.Designed for
grades 5-8 (but with the flexibility for teachers to adapt to higher or
lower levels), |
Operation: Monster Storms is a nine-week weather curriculum
unit covering key National Science Education Standards for Physical
Science (Transfer of Energy and Properties, Changes in Matter), Earth
Science (Structure of the Earth System) and Science in Personal and Social
Perspectives (Understanding of Natural Hazards). |
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| NASA
QuestP 1
K 1 2 3 4 5
6 7 8 9 10 11 12 |
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NASA Quest Challenges are
Web-based, interactive explorations designed to engage students in
authentic scientific and engineering processes. The solutions relate to
issues encountered daily by NASA personnel.
The content of NASA Quest
Challenges follows real NASA tasks with the goal of involving young people
in developing tomorrow's solutions, while inspiring them towards careers
in science and engineering. As students work in teams to mirror NASA
career roles, agency experts are available to answer questions and to
encourage a proper design process. The interaction with scientists occurs
via Q&A, chats, interactive Webcasts, and posted feedback on the Web
site. |
Typically, each scholastic
year offers one or two NASA Quest Challenges each of which typically spans
six to eight weeks. The activities are designed around problem-based
learning and crafted to assist teachers with the incorporation of the
content into their educational standard's requirements.
A typical challenge begins
with students receiving a question relating to an actual NASA mission.
Students work on preliminary solutions, based on research, as NASA experts
provide "real time" critiquing. Final designs are developed
after student obtain constructive feedback and encouragement. Both student
work and parallel projects at NASA are featured in a live Webcast.
For information on technical
requirements and instructions on how to participate in Web events see our "How
to" Page. |
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$250.00 per kit (6 kits currently
available) Logo
NXT Robotics
P 1 K K 1 2 3 4
5 6 7
8 9 10
11 12
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| LEGO®
MINDSTORMS™ NXT, is a robotics toolset that provides endless
opportunities for builders ages 10 and older to build and program robots
that do what they want. After building their robots, users create a
program within the easy-to-use software. Downloading the program via a USB
2.0 cable to the NXT brick, an autonomous 32-bit LEGO microprocessor
is easy. The robot then takes on a life of its own, fully autonomous from
the computer. |
Developed by the Robotics Academy at Carnegie
Mellon University, the MINDSTORMS Education NXT curriculum features themed
projects that apply math, science, and technology concepts via robotics. The
curriculum is CD-based.
Texas Tech Department of Engineering
sponsors a robotic competition for K-5th grade students each spring. Teams
will need to meet weekly from January - April to prepare for the
competition.
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| Robotics
Alliance Project
1 2 3 4 5
6 7 8 9 10 11 12 |
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The ultimate objective of NASA's Robotics
Alliance Project is to expand the national resource of experienced,
talented robotics experts that are available to develop future robotics
systems needed by NASA and support the national investment in the robotics
market. In part, this is done by supporting a series of robotics
competition programs that inspire students to become involved with
technical fields, facilitating robotics curriculum enhancements at all
educational levels, and developing a national clearinghouse for robotics
education and career resources. |
BEST
Robotics aims to inspire students to pursue careers in engineering,
science, and technology through participation in a sports-like, science-
and engineering-based robotics competition. |
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The Botball
Robotics Competition gives young people the opportunity to design,
build, and program their own autonomous mobile robots to compete against
other teams regionally and nationally. |
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The FIRST
Robotics Competition is an exciting, nationwide competition that teams
professionals and young people to solve an engineering design problem in
an intense and competitive way. |
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Generation Yes
P 1
2
3 4
5 6 7
8 9 10
11 12
$4,000.00 per site provides training for a lead teacher and supports up to
25 student/teacher collaborations. The cost includes on-line tools and a
GenYes coach for each collaboration.
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| Student-led
Teacher Professional Development: Students in grades 4-12 learn
technology and then work on curriculum projects with teachers throughout
the school. The teacher learns about technology in an innovative,
low-pressure way, and research shows this works. Rated
"exemplary" by the US DOE. |
A GenYES class at the school is led by a GenYES teacher. The GenYES
teacher has curriculum provided by the national Generation YES staff and
is supported with a wide array of online tools and coaches. In the GenYES
class, the students learn about technology, project planning, and
collaboration. After that, each GenYES student is paired with a
partner-teacher at the school. Each of these student-teacher teams then
plans a lesson or curriculum unit that can be enriched by technology. The
projects that the GenYES student and their partner-teacher create are used
in the partner-teachers classroom. In the GenYES class, the student not
only learns the technology skills necessary to complete the project, but
also "soft" skills, such as planning and collaboration,
necessary to complete these authentic long-term projects. As the project
comes together, the partner-teacher gets technology support they need when
and where they need it - in their classroom.
The result is an authentic project-based learning experience for the
students and sustainable technology professional development for the
teachers. This powerful model has been refined and proven in real
classrooms around the world. |
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Generation
TECH
P 1 2
3 4
5 7
8
9 10 11 12
Startup Year – Club - $1,200,
Class - $1,900. Site - $2,400 License |
| Student-led
Tech Support: Students learn to do tech support in their own
schools. Don't overlook these additional resources to support classroom
technology use! |
Generation TECH is designed to
create a student-owned system that builds competence and mastery while
increasing opportunities for learning. Students create resources and
become peer mentors and teachers for incoming students. Student-supported,
student-driven, and student-centered, this course builds and maintains a
self-sustaining tech support system that the school can rely on through
personnel changes and budget cuts.
Ownership - Generation TECH is designed to be integrated into
the existing structure of the school. Existing programs can adapt the
curriculum, tools and assessments. Schools new to student tech support
will get a program that has been tested in schools and proven to work.
Student-run - Students are the key to sustaining a program year
after year. The structure of the program ensures a growing cadre of
students who understand and contribute to the program year after year.
Many schools incorporate their own school spirit into the model, and come
up with individualized logos, slogans and mascots for the "tech
team". |
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| Grant
Kid
Talk Radio |
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Kid Talk Radio is recruiting 25 teachers.
They are looking for teachers that would be willing to mentor just one student. Twenty-five teachers selected will receive a Kid’s Talk Radio Flash Drive
with Brain Cogs, Essay Express, and a Kid’s Talk Radio Schoolkit.
Students will have opportunities to broadcast their work on the PNN
Personal News Network. Training will be provided by the
teacher researchers at
Super
School
University
.
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For
more information send your questions, letter of intent, and resume by
e-mail to Suprschool@aol.com. |
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Price: $250.00 - 30 Assorted sizes Lintor
Publishing PK K 1 2
3 4 5
6 7 8
9 10 11 12
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Lintor Publishing, Inc. manufactures and distributes
products, which enable students to publish hard-bound books
on site. Package includes a
computer software CD-rom with templates and instructional video, book
covers, binding material, title maker, and other publishing material.
Additional book covers and publishing materials are sold separately. |
Step 1 - Production
Writing, Editing, Keyboarding, Importing technology, Printing
Step 2 - Book Binding
Staple and press into pre-assembled covers
Step 3 - Designing & Illustrating |
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ArtStamps
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Welcome to ArtStamps where kids create their very
own official
U.S.
postage and much more
for fun and fundraising.
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Step 1. The
school or organization sets up the program
online or calls 877-4 A STAMP to get started. ArtStamps then sends
materials to distribute to students.
Step 2. Children
complete their artwork in class. Parents complete order forms. The school
or organization collects the ArtForms with payments, makes sure they meet
the standards, and sends them to ArtStamps along with one check and your
Order Submission Form.
Step 3. Schools or
organizations keep 20% of every product sold.
Step 4. ArtStamps
processes the orders, produces postage and note cards, and mails
everything directly to students and families.
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| Free
Special
Species Project |
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See what happens when teachers, classroom
advisors, and K-12 students explore plants, animals and habitats together.
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1.
Come up with a theme your class would like to explore.
2. Find a volunteer to work with your class.
3. Create the project content.
4. Complete and print out the project forms.
5. Have your students write a bibliography of any sources they used to
augment their advisor's help.
6. Mail your submission (original materials please) and all supporting
forms. |
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| Moodle |
| Moodle is a course management
system (CMS) designed to help educators create effective online learning
communities. It is available to any LISD teacher or group that would like
to participate. |
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| Celestia |
| The free space simulation that lets you explore our
universe in three dimensions. Celestia doesn't confine you to the surface
of the Earth. You can travel throughout the solar system, to any of over
100,000 stars, or even beyond the galaxy. All movement in Celestia is seamless; the exponential zoom
feature lets you explore space across a huge range of scales, from galaxy
clusters down to spacecraft only a few meters across. A 'point-and-goto'
interface makes it simple to navigate through the universe to the object
you want to visit. Celestia is expandable. Celestia comes with a large catalog of
stars, galaxies, planets, moons, asteroids, comets, and spacecraft. If
that's not enough, you can download dozens of easy to install add-ons with
more objects. |
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| Audacity |
| This free editor can record and play
sounds and import and export WAV, AIFF, MP3, and OGG files. Edit your
sounds using cut, copy, and paste features (with unlimited undo
functionality), mix tracks, or apply effects to your recordings. The
program also has a built-in amplitude-envelope editor, a customizable
spectrogram mode, and a frequency-analysis window for audio-analysis
applications |
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| Finale
NotePad® 2007 |
| Ttransform musical ideas into beautifully printed music
using this free software! |
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$2,000
DimensionM
6 7 8 9 10 11 12
DimensionM Multiplayer Series School Site Annual License includes Evolver
Multiplayer, Educator Portal access and Student Home Version |
| DimensionM™is
an immersive video game world that engages students in the instruction and
learning of mathematics. Pre-algebra and algebra objectives are covered
through a series of missions that bring math into a world that today's
students understand. Single-player or multi-player game formats provides
schools with flexible ways to meet the needs of various implementations
including: lab, classroom, extended-day, home extension, intervention, and
special events. |
Download
demo
Preview
Make request |
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ImageBlender
- Edit and enhance digital images.
Pixie
- Paint pictures and edit images with stickers, effects, and shapes.
WebBlender
2 - Create web sites for
school, hobbies, photo galleries and more.
Twist
- Create drawings and illustrations for art, web, and multimedia
projects.
Frames
- Create stop-motion animation. |
Preview
in Library
Available for lab purchase |
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| $64.95
Clay
Animation Kit
4 5 6 7 8 |
| The
kit includes: Video Authoring Software, Teaching with Clay Animation Book,
Claytoon Modeling Clay, and Modeling Accessories. |
Classroom
purchase |
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| $89.00
Essay
Express! 4
5 6 7 8 |
| Essay
Express!™ is a powerful combination of interactive strategy-based
exercises which use engaging stories, humor, and music to teach students
how to structure a successful short essay. |
Preview
in Library
Available for lab purchase |
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| $89.00
BrainCogs
4 5 6 7 8 |
| BrainCogs®,
an interactive multi-sensory program, was designed to tap into student
learning styles to develop personalized strategies that will help before,
during and after a test. Students will "oil" their "rusty
brain cogs" to find-tune Organizing, Remembering, Prioritizing,
Shifting, and Checking skills. |
Preview
in Library
Available for lab purchase |
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| Contact
dburnett for pricing
Get
A Clue 6 7
8 |
| Get
A Clue® revolutionizes vocabulary study using the WATS™ ("Words
And Their Stories") System — a vocabulary acquisition process based
on inductive reasoning. WATS requires students to apply etymology and
critical thinking skills (application, analysis, synthesis) in a
sequential, inductive process to develop true understanding of word
meaning. |
Classroom
evaluation then available for site license |
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| Contact
dburnett for pricing
MicroWorlds
EX 4
5 6 7 8 |
MicroWorlds
EX is not a tool, but rather a collection of tools assembled to provide
the means you need to do all the types of explorations you can imagine. By
tools, we’re referring to a language that encourages children
to talk about:
- their ideas
- their
questions
- their
strategies for finding answers and a deeper understanding.
Students explore and test their ideas in
this idea exploration and project creation environment. MicroWorlds EX is
so versatile it can be used to create:
- science
simulations
- mathematical
explorations
- interactive multimedia stories
- anything you can imagine…
Helps develop creativity, problem-solving,
and critical thinking skills. |
Preview
in Library
Available for lab purchase |
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| Camtasia |
| Camtasia
Studio is for recording, editing and publishing rich screen video
presentations. Easily create training, demonstrations, presentations,
online courses... the possibilities are endless. Connect with your
audience by including screen recordings, audio, voice narration,
PowerPoint, Picture-in-Picture and webcam video. Edit and enhance your
video with callouts, titles, credits, zooming, panning, quizzes and
additional audio tracks. Camtasia Studio's extensive editing options are
at your fingertips. Publish in Flash, QuickTime and a variety of video
formats, then share on the Web, CD or DVD. You can use the Production
Wizard to assist you in choosing the best format and settings for sharing
with your audience, or you can have complete control over audio and video
codecs and quality, frame rate, color depth, and inclusion or exclusion of
special effects. |
Available
for single license purchase |
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| Snag-It |
| Using
SnagIt, you can select and capture anything on your screen, then easily
add text, arrows, or effects, and save the screen capture to a file or
share it immediately by e-mail or IM. Capture an article, image, or Web
page directly from your screen. Or, capture windows, menus, icons, and
regions from any application that runs on your PC. The SnagIt image editor
makes it easy to add creative and professional touches to your screen
capture. Transform your images with a full-featured paint tools palette, a
variety of edge effects, and practical options for color and size
adjustment. E-mail, copy and paste, print, and IM your screen captures, or
upload them to your Web site. SnagIt helps you communicate any way you
prefer. |
Available
for single license purchase |
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| Naturally
Speaking |
| Dragon
NaturallySpeaking Preferred 9 allows you to create documents, reports,
e-mails and more—all by speaking! Fast, easy and amazingly accurate,
it’s over three times faster than typing. Just use your voice to dictate
and edit in Microsoft® Word, Excel®, and virtually all Windows®-based
applications. |
Available
for single license purchase |
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| Vox
Proxy |
| Uses
animated characters called avatars that talk, sing, dance, gesture, tell
jokes and generally liven up the proceedings on PowerPoint slides. Avatars
can introduce the presenter, advance slides, explain concepts, have
interactive “conversations” with the audience, and even exhibit a
personality. A character can behave in a skeptical manner, for example,
raising questions about what the presenter is saying. |
Available
for single license purchase |
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