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A World of Learning Adventures


 

Project Sites

Free     iEARN     PK K 1 2 3 4 5 6 7 8 9 10 11 12
iEARN-USA is a member of iEARN (International Education and Resource Network), the world's largest K-12 non-profit global network that enables young people to use the Internet and other new technologies to engage in collaborative educational projects that both enhance learning and make a difference in the world. Today iEARN has programs in over 120 countries with 20,000 schools and youth organizations connecting 2 million students worldwide

1. Welcome Phase - Meet others in iEARN -- we invite new members to introduce themselves and greet new members on our forums for connecting people. Teachers and students must be registered to enter the iEARN forums.
2. Learn about Projects - There are several resources that will help you find out which projects are currently taking place on iEARN and how to get started in project work:
3. Become Involved in a Project - We encourage all iEARN teachers and students to participate in existing projects before initiating a project of their own.
4. Create a New Project - Before starting a new project in iEARN, new classrooms are encouraged to first get involved in existing projects. In most cases, participants will find that the themes of their own classroom projects relate to at least one existing project in the network.

Free     GlobalSchoolNet      PK K 1 2 3 4 5 6 7 8 9 10 11 12
The Global Schoolhouse is the original virtual meeting place where educators, students, parents and community members can collaborate, interact, develop, publish and discover learning resources. Register and then use the Projects Registry. a clearinghouse for more than 2000 online collaborative projects, organized by topic, grade, and project date. Find partners or join projects from around the globe.
Free     ePals      PK K 1 2 3 4 5 6 7 8 9 10 11 12
ePals is the largest online community of K-12 learners around the world for sharing and exchanges that foster literacy, language and critical thinking skills in a fun and safe environment.. More than 120,000 classrooms and 7 million learners in 191 countries safely connect, share projects and learn. Collaborate with other members of the ePALS Global Community, participate in cross-cultural penpal exchanges and language/literacy building activities, engage in global discussions and project sharing, use the built-in instant language translation and create up to 35 free monitored accounts.

Register with ePALS and then create a profile for your class. Once you have created a profile and it has been approved by ePALS, you will be able to begin contacting, and being contacted by, other members.

Free on-line for 07-08     Jason Project P 1 5 6 7 8

Operation: Monster Storms will transport classrooms to the center of Earth’s most extreme weather events. Students and teachers will get to know some of the world’s leading weather researchers and join them in the field as JASON Argonauts to study the mechanics of weather in an exciting, standards-based, multimedia curriculum developed with NASA, NOAA and National Geographic.Designed for grades 5-8 (but with the flexibility for teachers to adapt to higher or lower levels),

Operation: Monster Storms is a nine-week weather curriculum unit covering key National Science Education Standards for Physical Science (Transfer of Energy and Properties, Changes in Matter), Earth Science (Structure of the Earth System) and Science in Personal and Social Perspectives (Understanding of Natural Hazards).
 NASA QuestP 1 K 1 2 3 4 5 6 7 8 9  10  11  12

NASA Quest Challenges are Web-based, interactive explorations designed to engage students in authentic scientific and engineering processes. The solutions relate to issues encountered daily by NASA personnel.

The content of NASA Quest Challenges follows real NASA tasks with the goal of involving young people in developing tomorrow's solutions, while inspiring them towards careers in science and engineering. As students work in teams to mirror NASA career roles, agency experts are available to answer questions and to encourage a proper design process. The interaction with scientists occurs via Q&A, chats, interactive Webcasts, and posted feedback on the Web site.

Typically, each scholastic year offers one or two NASA Quest Challenges each of which typically spans six to eight weeks. The activities are designed around problem-based learning and crafted to assist teachers with the incorporation of the content into their educational standard's requirements.

A typical challenge begins with students receiving a question relating to an actual NASA mission. Students work on preliminary solutions, based on research, as NASA experts provide "real time" critiquing. Final designs are developed after student obtain constructive feedback and encouragement. Both student work and parallel projects at NASA are featured in a live Webcast.

For information on technical requirements and instructions on how to participate in Web events see our "How to" Page.

Robotics

$250.00 per kit (6 kits currently available)     Logo NXT Robotics P 1 K K 1 2 3 4 5 6 7 8 9 10 11 12
LEGO® MINDSTORMS™ NXT, is a robotics toolset that provides endless opportunities for builders ages 10 and older to build and program robots that do what they want. After building their robots, users create a program within the easy-to-use software. Downloading the program via a USB 2.0 cable to the NXT brick, an autonomous 32-bit LEGO microprocessor is easy. The robot then takes on a life of its own, fully autonomous from the computer. Developed by the Robotics Academy at Carnegie Mellon University, the MINDSTORMS Education NXT curriculum features themed projects that apply math, science, and technology concepts via robotics. The curriculum is CD-based.

Texas Tech Department of Engineering sponsors a robotic competition for K-5th grade students each spring. Teams will need to meet weekly from January - April to prepare for the competition.

Robotics Alliance Project          1 2 3 4 5 6 7 8 9  10  11  12
The ultimate objective of NASA's Robotics Alliance Project is to expand the national resource of experienced, talented robotics experts that are available to develop future robotics systems needed by NASA and support the national investment in the robotics market. In part, this is done by supporting a series of robotics competition programs that inspire students to become involved with technical fields, facilitating robotics curriculum enhancements at all educational levels, and developing a national clearinghouse for robotics education and career resources. BEST Robotics aims to inspire students to pursue careers in engineering, science, and technology through participation in a sports-like, science- and engineering-based robotics competition.
The Botball Robotics Competition gives young people the opportunity to design, build, and program their own autonomous mobile robots to compete against other teams regionally and nationally.
The FIRST Robotics Competition is an exciting, nationwide competition that teams professionals and young people to solve an engineering design problem in an intense and competitive way.

Student-led

Generation Yes P 1 2 3 4 5 6 7 8 9 10 11 12
$4,000.00 per site provides training for a lead teacher and supports up to 25 student/teacher collaborations. The cost includes on-line tools and a GenYes coach for each collaboration.

Student-led Teacher Professional Development: Students in grades 4-12 learn technology and then work on curriculum projects with teachers throughout the school. The teacher learns about technology in an innovative, low-pressure way, and research shows this works. Rated "exemplary" by the US DOE.

A GenYES class at the school is led by a GenYES teacher. The GenYES teacher has curriculum provided by the national Generation YES staff and is supported with a wide array of online tools and coaches. In the GenYES class, the students learn about technology, project planning, and collaboration. After that, each GenYES student is paired with a partner-teacher at the school. Each of these student-teacher teams then plans a lesson or curriculum unit that can be enriched by technology. The projects that the GenYES student and their partner-teacher create are used in the partner-teachers classroom. In the GenYES class, the student not only learns the technology skills necessary to complete the project, but also "soft" skills, such as planning and collaboration, necessary to complete these authentic long-term projects. As the project comes together, the partner-teacher gets technology support they need when and where they need it - in their classroom.

The result is an authentic project-based learning experience for the students and sustainable technology professional development for the teachers. This powerful model has been refined and proven in real classrooms around the world.

Generation TECH P 1 2 3 4 5 7 8 9 10 11 12
Startup Year – Club - $1,200, Class - $1,900. Site - $2,400 License
Student-led Tech Support: Students learn to do tech support in their own schools. Don't overlook these additional resources to support classroom technology use! Generation TECH is designed to create a student-owned system that builds competence and mastery while increasing opportunities for learning. Students create resources and become peer mentors and teachers for incoming students. Student-supported, student-driven, and student-centered, this course builds and maintains a self-sustaining tech support system that the school can rely on through personnel changes and budget cuts.
Ownership - Generation TECH is designed to be integrated into the existing structure of the school. Existing programs can adapt the curriculum, tools and assessments. Schools new to student tech support will get a program that has been tested in schools and proven to work.
Student-run - Students are the key to sustaining a program year after year. The structure of the program ensures a growing cadre of students who understand and contribute to the program year after year. Many schools incorporate their own school spirit into the model, and come up with individualized logos, slogans and mascots for the "tech team".

Publishing

Grant     Kid Talk Radio
Kid Talk Radio is recruiting 25 teachers.   They are looking for teachers that would be willing to mentor just one student.  Twenty-five teachers selected will receive a Kid’s Talk Radio Flash Drive with Brain Cogs, Essay Express, and a Kid’s Talk Radio Schoolkit.  Students will have opportunities to broadcast their work on the PNN Personal News Network.  Training will be provided by the teacher researchers at Super School University .  For more information send your questions, letter of intent, and resume by e-mail to Suprschool@aol.com.
Price: $250.00 - 30 Assorted sizes     Lintor Publishing      PK K 1 2 3 4 5 6 7 8 9 10 11 12

Lintor Publishing, Inc. manufactures and distributes products, which enable students to publish hard-bound books on site. Package includes a computer software CD-rom with templates and instructional video, book covers, binding material, title maker, and other publishing material. Additional book covers and publishing materials are sold separately.

Step 1 - Production
Writing, Editing, Keyboarding, Importing technology, Printing
Step 2 - Book Binding
Staple and press into pre-assembled covers
Step 3 - Designing & Illustrating

ArtStamps

Welcome to ArtStamps where kids create their very own official U.S. postage and much more for fun and fundraising.

Step 1.    The school or organization sets up the program online or calls 877-4 A STAMP to get started. ArtStamps then sends materials to distribute to students.

Step 2.   Children complete their artwork in class. Parents complete order forms. The school or organization collects the ArtForms with payments, makes sure they meet the standards, and sends them to ArtStamps along with one check and your Order Submission Form.

Step 3.  Schools or organizations keep 20% of every product sold.

Step 4.  ArtStamps processes the orders, produces postage and note cards, and mails everything directly to students and families.

Free     Special Species Project
See what happens when teachers, classroom advisors, and K-12 students explore plants, animals and habitats together. 1. Come up with a theme your class would like to explore.
2. Find a volunteer to work with your class.
3. Create the project content.
4. Complete and print out the project forms.
5. Have your students write a bibliography of any sources they used to augment their advisor's help.
6. Mail your submission (original materials please) and all supporting forms.

Open Source Software

Moodle
Moodle is a course management system (CMS) designed to help educators create effective online learning communities. It is available to any LISD teacher or group that would like to participate.
Celestia
The free space simulation that lets you explore our universe in three dimensions. Celestia doesn't confine you to the surface of the Earth. You can travel throughout the solar system, to any of over 100,000 stars, or even beyond the galaxy. All movement in Celestia is seamless; the exponential zoom feature lets you explore space across a huge range of scales, from galaxy clusters down to spacecraft only a few meters across. A 'point-and-goto' interface makes it simple to navigate through the universe to the object you want to visit. Celestia is expandable. Celestia comes with a large catalog of stars, galaxies, planets, moons, asteroids, comets, and spacecraft. If that's not enough, you can download dozens of easy to install add-ons with more objects.
Audacity
This free editor can record and play sounds and import and export WAV, AIFF, MP3, and OGG files. Edit your sounds using cut, copy, and paste features (with unlimited undo functionality), mix tracks, or apply effects to your recordings. The program also has a built-in amplitude-envelope editor, a customizable spectrogram mode, and a frequency-analysis window for audio-analysis applications
Finale NotePad® 2007
Ttransform musical ideas into beautifully printed music using this free software! 

Licensed Software

$2,000     DimensionM     6 7 8 9 10 11 12
DimensionM Multiplayer Series School Site Annual License includes Evolver Multiplayer, Educator Portal access and Student Home Version
DimensionM™is an immersive video game world that engages students in the instruction and learning of mathematics. Pre-algebra and algebra objectives are covered through a series of missions that bring math into a world that today's students understand. Single-player or multi-player game formats provides schools with flexible ways to meet the needs of various implementations including: lab, classroom, extended-day, home extension, intervention, and special events. Download demo
Preview
Make request
ImageBlender - Edit and enhance digital images.
Pixie - Paint pictures and edit images with stickers, effects, and shapes.
WebBlender 2 -
Create web sites for school, hobbies, photo galleries and more.
Twist - Create drawings and illustrations for art, web, and multimedia projects.
Frames - Create stop-motion animation.
Preview in Library
Available for lab purchase
$64.95     Clay Animation Kit     4 5 6 7 8
The kit includes: Video Authoring Software, Teaching with Clay Animation Book, Claytoon Modeling Clay, and Modeling Accessories. Classroom purchase
$89.00     Essay Express!     4 5 6 7 8
Essay Express!™ is a powerful combination of interactive strategy-based exercises which use engaging stories, humor, and music to teach students how to structure a successful short essay. Preview in Library
Available for lab purchase
$89.00     BrainCogs     4 5 6 7 8      
BrainCogs®, an interactive multi-sensory program, was designed to tap into student learning styles to develop personalized strategies that will help before, during and after a test. Students will "oil" their "rusty brain cogs" to find-tune Organizing, Remembering, Prioritizing, Shifting, and Checking skills. Preview in Library
Available for lab purchase
Contact dburnett for pricing     Get A Clue     6 7 8
Get A Clue® revolutionizes vocabulary study using the WATS™ ("Words And Their Stories") System — a vocabulary acquisition process based on inductive reasoning. WATS requires students to apply etymology and critical thinking skills (application, analysis, synthesis) in a sequential, inductive process to develop true understanding of word meaning. Classroom evaluation then available for site license
Contact dburnett for pricing     MicroWorlds EX       4 5 6 7 8
MicroWorlds EX is not a tool, but rather a collection of tools assembled to provide the means you need to do all the types of explorations you can imagine. By tools, we’re referring to a language that encourages children to talk about:
  • their ideas
  • their questions
  • their strategies for finding answers and a deeper understanding.

Students explore and test their ideas in this idea exploration and project creation environment. MicroWorlds EX is so versatile it can be used to create:

  • science simulations
  • mathematical explorations
  • interactive multimedia stories
  • anything you can imagine…

Helps develop creativity, problem-solving, and critical thinking skills.

Preview in Library
Available for lab purchase
Camtasia
Camtasia Studio is for recording, editing and publishing rich screen video presentations. Easily create training, demonstrations, presentations, online courses... the possibilities are endless. Connect with your audience by including screen recordings, audio, voice narration, PowerPoint, Picture-in-Picture and webcam video. Edit and enhance your video with callouts, titles, credits, zooming, panning, quizzes and additional audio tracks. Camtasia Studio's extensive editing options are at your fingertips. Publish in Flash, QuickTime and a variety of video formats, then share on the Web, CD or DVD. You can use the Production Wizard to assist you in choosing the best format and settings for sharing with your audience, or you can have complete control over audio and video codecs and quality, frame rate, color depth, and inclusion or exclusion of special effects. Available for single license purchase
Snag-It
Using SnagIt, you can select and capture anything on your screen, then easily add text, arrows, or effects, and save the screen capture to a file or share it immediately by e-mail or IM. Capture an article, image, or Web page directly from your screen. Or, capture windows, menus, icons, and regions from any application that runs on your PC. The SnagIt image editor makes it easy to add creative and professional touches to your screen capture. Transform your images with a full-featured paint tools palette, a variety of edge effects, and practical options for color and size adjustment. E-mail, copy and paste, print, and IM your screen captures, or upload them to your Web site. SnagIt helps you communicate any way you prefer. Available for single license purchase
Naturally Speaking
Dragon NaturallySpeaking Preferred 9 allows you to create documents, reports, e-mails and more—all by speaking! Fast, easy and amazingly accurate, it’s over three times faster than typing. Just use your voice to dictate and edit in Microsoft® Word, Excel®, and virtually all Windows®-based applications. Available for single license purchase
Vox Proxy
Uses animated characters called avatars that talk, sing, dance, gesture, tell jokes and generally liven up the proceedings on PowerPoint slides. Avatars can introduce the presenter, advance slides, explain concepts, have interactive “conversations” with the audience, and even exhibit a personality. A character can behave in a skeptical manner, for example, raising questions about what the presenter is saying. Available for single license purchase

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